Tag Archives: Mobile

Footloose and ad-free – a new classic melody?

Digital Music Listening – by Dan Ness
Pleasure or pain? Attraction or avoidance? These are some tradeoffs consumers make as they choose how to use their tech devices and services, and music is a major part.

Consumers love music and have more listening options and platforms than ever. The evolution of digital music listening continues to transform the recording, advertising, and tech industries, and the changes aren’t over. At this point, the net effect is a larger than ever base of active music fans and listeners, and one that is engaged in discovering both the new and old. Many consumers are also being trained that advertising is something they can pay to avoid – whether for their music, TV, or news.

Music streaming services such as Apple Music, Pandora, and Spotify have disrupted influence, control, and the flow of royalties and fees between listeners and artists. At the same time, the total audience had broadened beyond few passionate fans, and younger generations are discovering both classic and new artists. There’s new life in the long tail of older and obscure recorded music.tdmusic-stream-local-by-device-2016-12-01_13-08-02

Accessibility and ease of use has substantially increased the base of music listeners. This has beneficial long-term effects for both the music and tech industries, and perhaps less so for advertising.

Digital music listening is widespread – being a regular activity of three quarters (76%) of connected adults, whether through portable MP3 players, music services, players on Smartphones, PCs, or Tablets, or often across more than one of these.

Half of connected adults listen to music locally downloaded to their PC, Tablet, or Smartphone. A larger number – 57% – listen to music through a free or paid streaming service. Free service users outnumber those paying by 66%. More consumers are signing up for paid services as these services experiment with additional features and family plans. Avoiding advertisements is one reason listeners choose the paid plans. Use of Ad-Blocking software by listeners to streaming music services is 20% to 40% higher than average, with Smartphone ad blocking rates relatively stronger among listeners.tdmusic-adblocking-rates-2016-12-01_16-38-10

Listening levels varies by device type. Smartphones outnumber PCs and Tablets in the number of active listeners, and has also surpassed portable MP3 players, which are being actively used by 27% of Connected Adults. Al though music-listening apps are simple enough to add to Smartphones, many listeners still prefer a separate device that is tuned to one task – mobile music listening.

Digital music listening is skewed towards younger adults, while a few older adults cling to their turntables to play vinyl albums. Although Millennials (age 18-35) make up 39% of Connected Adults, they are nearly half (49%) of those listening to music on their connected devices, through streaming services, or using digital music players.tdmusic-music-listeners-by-age-group-2016-12-01_14-43-12

Apple’s iTunes and iPod market entry fifteen years ago is still paying dividends for Apple, with Apple notebook users being 22% more likely than average to be listening through a connected device or standalone player, and 30% more likely than average to be using a music service.

Otherwise, music listeners don’t favor one type of connected device over any other for their other non-musical entertainment activities. Fun is big across their collection of Smartphones, Tablets, and PCs. Instead, entertainment is important in all that they use. Music listeners are 32% more likely than average to be using the broadest number of entertainment activities.

Household technology spending is somewhat higher among music listeners. Annual spending for digital music listeners is 11% higher than among average connected adults. However, spending on digital content is much higher than average. Those who use music services spend 40% more than average consumers on digital content such as music and eBooks.tdmusic-tech-spending-2016-12-02_09-04-39

Looking ahead, we expect continued widespread music listening. Consumer habits change slower than their dances between services and platforms. Most future growth will come from within the current base as they spread their usage across their devices and move to paid plans. Less growth will come from first-time listeners. Also, we expect further market disruption for pure music services and advertisers. Social networks will likely seek ways to further leverage their many interconnected users and more deeply integrate music sharing into their services. The growing anti-advertisement sentiment may continue as consumers continue to see value in spending a few nickels to avoid what they see as disturbances to their musical reveries.

About this TUPdate

This TUPdate includes a complimentary brief summary of recent MetaFacts TUP (Technology User Profile) research results. These results are based on the most-recent results of the MetaFacts Technology User Profile 2016 survey, its 34th wave, with 7,334 respondents (US). Trend information is based on prior waves. For more information about MetaFacts and subscribing to TUP, please contact MetaFacts.

Resources

Current TUP subscribers can tap into any of the following TUP information used for this analysis or for even deeper analysis.

The TUP 2016 Wearables, Hearables, Listening, and Speaking Chapter details music listening devices, services, and activities, wearables and other key analysis points. The TUP 2016 Consumer Electronics Chapter drills down into a comprehensive collection of devices and services in active use.

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Filed under Cloud Storage, Desktops, Entertainment, Market Research, Notebooks, Smartphones, TUP 2016, TUPdate

Wireless Tablet Printing (MetaFAQs)

In tech, mobility means many things – lighter devices, a range of devices to choose from to fit the activity and location, better connections between the devices, and fewer cables. In essence, it means making everything easier so users can do what they want to do wherever they are.

Wireless Tablet Printing

Tablets have grown in acceptance among many users in part due to having larger screens than Smartphones, while having more mobility than notebooks or desktops.

To fully enjoy tablets’ mobility, the connection between tablets and printers is best done with no cable tethering users down. So, wireless printing emerged, and in several ways: using WiFi for a nearby printer, emailing to a printer, or using a service.

However, have consumers taken advantage of wireless printing?

Nearly a third of tablets regularly print to a nearby printer using WiFi. Fewer print using a email or an online service.

This MetaFAQs research result addresses one of the many questions profiling active Tablet and Printer users.

Many other related answers are part of the full TUP service, available to paid subscribers. The TUP chapter with the most information about the users Tablets is the TUP 2016 Tablets Chapter and more about Printers and printing activities is in the TUP 2016 Printer Chapter.

These MetaFAQs are brought to you by MetaFacts, based on research results from their most-recent wave of Technology User Profile (TUP).

For more information about MetaFacts and subscribing to TUP, please contact MetaFacts.

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Filed under Market Research, MetaFAQs, Printers, Tablets, TUP 2016, Usage Patterns

3D Printers are not for the youngest, yet (MetaFAQs)

3D Printers continue to rank strongly as one of the up-and-coming tech items of the future.

Planning to buy a 3D Printer - by age

Planning to buy a 3D Printer – by age

3D Printers loom as disruptive to many industries. Why would Amazon need drones or UPS need trucks when a product’s design can speed along the Internet to consumers making their own goods? Why would repair parts manufacturers require vast warehouses when do-it-yourselfers can simply create their own spare parts as they need them?

While 3D printing technology is still in its early stages for many types of goods, materials and printers are quickly improving and becoming more accessible to a broader public.

How real is market demand for 3D printers, though? Based on our recent survey of 7,336 respondents with the TUP 2016 survey, the market is small and selective.

Are the early adopters and interest bearers of 3D printing the youngest adults? No, the majority of purchase plans are among adults 30-34, followed closely by those age 35-39. The younger age 18-24 and age 25-29 group lag behind.

The number of active 3D Printer users and intenders is still relatively small, yet change is afoot.

Among consumers, we expect the adoption of 3D printers to continue among tech hobbyists or service bureaus. Even the technically inclined Etsy crafters are only slowly adopting the technology themselves, although they’re the group most bearing watching. They have the creativity and know how to make it pay for them to keep updating their technology.

About this MetaFAQ

In addition to profiling the spending, demographics, activities, and devices of these users, many other related answers are part of the TUP service, available to paid subscribers.

These MetaFAQs are brought to you by MetaFacts, based on research results from the most-recent wave of Technology User Profile (TUP).

For more information about MetaFacts and subscribing to TUP, please contact MetaFacts.

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Filed under 3D Printers, Consumer research, Forward-Leaning, MetaFAQs, Printers, TUP 2016, Usage Patterns

Bluetooth Headsets – for the youngest? (MetaFAQs)

metafaqs_an16_160913_bluetooth_user_age_162016-09-13_09-44-50

36.3 = the average age of Bluetooth Headset users in the US, per TUP Wave #34, the Technology User Profile 2016 survey

With the recent release of Apple’s iPhone 7, there has been extra attention on wireless Bluetooth headsets. This MetaFAQs research result addresses one of the many questions about who is already using wireless Bluetooth headsets.While the average age of users is 7 years younger than the average Connected Adult in the US, most of the usage is among adults age 25-44, and not as strongly among the all-important 18-24 age group.

Many other related answers are part of the TUP service, available to paid subscribers. The TUP chapter with the most information about the users of wearables and hearables is the TUP 2016 Wearables, Hearables, Listening, and Speaking Chapter

These MetaFAQs are brought to you by MetaFacts, based on research results from their most-recent wave of Technology User Profile (TUP).

For more information about MetaFacts and subscribing to TUP, please contact MetaFacts.

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Filed under Communication, Consumer research, Demographics & Econographics, Entertainment, Market Research, MetaFAQs, Mobile Phones, Smartphones, TUP 2016

Facebook to Desktop – Get Smart or Get Blitzed? (TUPdate)

This week, Facebook announced their plans to defeat Ad Blocking software for its members using Desktops.

Users vote with their fingertips and clicks, and may allow themselves to be herded towards Facebook’s more-lucrative Smartphone platform, will tolerate more ads they’ve actively chosen to avoid, will migrate to other Social Networks, or may simply lose interest and wither away.1608 fb migration 2016-08-10_8-34-34

Is Facebook’s gamble really going to affect much of a market? How many Facebook users still use their desktops? How attractive are these users? There’s more to these users than many people might think.

In our most recently publicly-released research, Technology User Profile 2015, we reported that nearly as many Facebook users primarily use their PCs as their Smartphones for Social Networking. Over 67 million American adults primarily use their PCs for Facebook Social Networking, outnumbering the 63 million who primarily use their Smartphones.

Furthermore, Facebook users who use their Desktop PCs spend more on technology products and service than the average American Connected Adult, 5% more, which is slightly higher than the 4% more than those users preferring Smartphones for Social Networking.

Ad Blocking on PCs among those primarily using PCs for Social Networking is much higher than among those blocking ads on their Smartphones and using Smartphones for Social Networking, at 33% and 13%, respectively. However, that camel’s nose is well under the tent, as users that block ads on any of their devices is nearly on par among Facebook’s PC and Smartphone users. Forty-one percent of Facebook’s users who primarily use a PC use an Ad Blocker on at least one of their devices, only slightly more than the 37% of Facebook’s users who primarily use their Smartphone for Social Networking.

Ad Blocking is a controversial topic among users, the media, and advertisers. As we reported earlier in our TUPdate Look Who’s Using Adblockers , users with ad blocking software are an attractive market segment, spending more on technology than those who don’t.

As part of Facebook’s move, they offer users the option to customize their ad preferences. Although this may encourage users to further control their experience, we expect that convenience-oriented users will choose other options first.

At the end of the day, users make their choices. Without engaged active users, no social network is going to continue. Although many media outlets and advertisers will rally around Facebook or anyone willing to take on ad blocking technology or user’s resistance to advertising, it is a calculated gamble. Facebook may win more advertisers and allies, may alienate a substantial number of their users, or may help bring around consumer sentiment to accept more advertising.

Background

This TUPdate includes a complimentary brief summary from a special MetaFacts Profile report – Look Who’s Using AdBlockers – a Profile of Technology Users throughout the US, UK, France, Brazil, and China. The results are based on a multi-country survey of over 10,000 representative respondents conducted by MetaFacts. The report spans 125 pages including supporting tables, and is available for license. Current TUP subscribers can obtain the report and supporting datasets at a substantial discount. To license the full report, contact MetaFacts.

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Filed under Consumer research, Desktops, Market Research, Notebooks, Smartphones, Social Networking, Tablets, TUP 2015, TUPdate