Tag Archives: GooglePlus

WhatsApp Brazilian Dance Step

Today a Brazilian judge ordered another stop to WhatsApp on Brazil’s smartphones, at least temporarily. (Source: Reuters May 2, 2016)
Creative Commons Courtesy Ed Yourdon
WhatsApp is a very popular communications app around the world, and especially strong in Brazil. According to the most recent wave of our Technology User Profile survey, 82% of Brazil’s connected adults have used WhatsApp in the prior 30 days.

While this means 70.4 million adults are affected, Brazil’s active WhatsApp users have other options. Among the other sites and apps which are actively used for communication and networking, 68% use InstaGram and nearly six in ten (58%) already actively use Skype. Another quarter (26%) use SnapChat and one-in-six (16%) use Viber.
Brazilian WhatsApp users are already in a good position to use other options. Only 1% of WhatsApp users are only using WhatsApp and not using Instagram, Skype, G+, SnapChat, or Viber.
whatsapp metafacts 2016-05-02_16-41-59

Furthermore, while 81% of WhatsApp users use a Smartphone, not all do. WhatsApp is also accessible on PCs. Among the many devices Brazilian WhatsApp adults regularly use, 98% access a PC, and many use more than one. Eight-one percent use 2 or more PCs. Just under half (47%) have a Tablet PC, with Android tablets outnumbering Apple’s iPads or Tablets running Windows.

With WhatsApp’s broad popularity, it’s not as if any particular Smartphone carrier is being singled out. Each carrier’s share among WhatsApp’s customer base is nearly identical to the total base, with TIM having twice the share of any other carrier, Claro (Embratel, NET Serviços) in second place, then followed by Oi SA (Telemar Norte Leste, Brasil Telecom) and Telefônica.

It’s also not as if these Brazilians will have their communication stymied. Ninety percent of WhatsApp users regularly send/receive personal email, 85% text message, 83% make/receive personal phone calls, and 49% participate in a personal web-based group meeting.

Looking ahead
Although legal events like these can cause big disruptions, tech users are resilient, especially Brazilians. Other communication-rich apps and sites such as Skype, G+, SnapChat and Viber will continue to increase their efforts to claim any bewildered or befuddled WhatsApp users. Meanwhile, Brazilian tech users will continue to juggle their many devices as well as the many ways that they already communicate.

Source
This TUPdate includes a complimentary brief summary from the Technology User Profile survey of adults throughout the US, UK, France, Brazil, and China. The results are based on a multi-country survey of over 10,000 representative respondents conducted by MetaFacts. Current TUP subscribers can obtain additional analysis and supporting datasets at a substantial discount. To license the full market research results, contact MetaFacts.

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Filed under Behaviors and Activities, Communication, Desktops, Market Research, Multiple Devices, Notebooks, Smartphones, Social Networking, TUP 2015

Social Networking – solid market research from MetaFacts Technology User Profile

Extensive research information about social networking is available in TUP – Technology User Profile.

Social networking, like other forms of communication and community, is what makes technology usage expand.  People will always be on the lookout for new ways to communicate, whether it be with friends, strangers, or prospective colleagues.  The popularity of social networking sites can make ordinary phones and email less interesting to the modern consumer, increasing demand for smarter smartphones and faster Internet connections.

At the same time, privacy concerns, information overload, and innocent and criminal abuses can dampen the enthusiasm or participation for some market segments.

Below are a few examples of questions addressed in TUP related to social networking. The full TUP service enables drilling down beyond the answers to these questions to identify which other technologies, services and behaviors are disruptive and to profile which market segments are and aren’t adopting. TUP is much more than a one-dimensional market view or opinion piece; it’s a resource that can answer these and other key questions.

  • Which social networking sites are used most frequently by which segments?
  • Which social networks show the most growth-oriented activity? Which segments show signs of losing interest or withdrawing?
  • How are users communicating, given all their communication options?
  • What is the impact on privacy concerns on use of social networking?
  • How are Facebook users different from users of other Social Networks? Beside demographics, what else distinguishes these from each other?
  • What about the anti-social – those that aren’t in an online social network? Who are they? In what other ways are they actively communicating and having fun? How does their spending profile compare?
  • Is social networking only for certain age groups?
  • Which market segments interact with their social network using their mobile phone, and which do not? What else stands out about these connected users?
  • How much have PC users integrated PCs into their personal lives?
  • Which market segments are blogging? How do they compare to social networkers?
  • Entertainment primacy – what is the center of the user’s home entertainment world? Is it one device or many? Which devices and services, and among which segments?
  • What is the mix of communication products and services – landline, wireless, email, IM, etc. – by segment?
  • What do users sync or “store” in the cloud? How do users share images – social networking sites or photo-specific sites? Which users are the most active?
  • Are PC users primarily accessing the Internet at home, in the workplace, using friends or neighbor’s computers, or in public places such as libraries or cybercafés? Which users use other’s PCs and which have many to choose from? Are smartphones or netbooks changing this?
  • How many display screens do people view? Which market segments view more screens than other segments?
  • Who spends the most hours online?
  • Most-mobile customers – where do they go and what do they do?
  • Which market segments are dating online? What else do they frequently do online?
  • Which smartphone OS is leading, and with which market segments?
  • What are the attitudes about texting and driving? Who is most supportive and who is mostly opposed?
  • What is the status of mobile phone transition, from basic feature phones to smartphones and non-users?
  • Who is videoconferencing, and using which platform?
  • Age-related market adoption – which products and services are age-skewed? Which are skewed toward older rather than younger users?
  • How has the division of work vs. personal use of technology products continued to blur?
  • How social-network active are the various tiers of gamers?
  • Is it really one to a customer? How often are PCs shared? Which market segments use more than one PC?
  • Which combination of tech devices is the most popular today? How large is each segment? Who are in each segment? Which direction are they headed with their buying plans?
  • Do game players bring their gaming with them into the workplace? To what extent? Which market segment does this the most?
  • Do mobile PC users print differently than desktop users? Do the more-mobile use more or fewer printers? Do the more-mobile print different content?
  • iPhone users – who are they really? How do they compare with Android and Blackberry users?
  • Who are the biggest tech spenders? Which segments spend the most and least for devices? How does spending for tech services differ?
  • What about the unemployed? Are they more or are they less tech-focused?
  • Multitasking – who’s using many devices for many activities, versus few devices for many activities? How do user segments vary by quadrant?

If solid answers to any of these questions would help your work in creating the future, please contact MetaFacts.

MetaFacts, Inc. helps technology marketers find and measure their best and future customers.

Current subscribers of Technology User Profile may obtain this information directly from MetaFacts, as well as additional customized drilling down into the full dataset.

For more information on the results delivered in TUP and about how to subscribe, please contact MetaFacts.

The above questions are answered with the TUP 2012 edition, and most are also answered in the TUP 2011 edition for ready trend comparison.

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Filed under Consumer research, Market Research, Market Segmentation, MetaFAQs, Statistics, Tech Market, Trends, TUP 2011, TUP 2012

What Social Networkers Do With Their Time

A MetaFacts TUPdate by Dan Ness, Principal Analyst

Social networking is about fun and keeping connected – hardly referred to as a time-saver. Our latest research confirms that adults busiest with their PCs use social networking the most. Three out of four (77%) of adults who spend 80 or more per week with their PC use a social network, versus only 45% of those who use their PCs less than five hours per week.

It’s not as if Cityville is capturing all the hours among those busiest. Game-playing is ranked 7th across all usage levels save one. There is no single type of activity that the least-busy do that the most-busy don’t. It’s more that the least-busy simply scratch the surface of social networking activities while the busy, well, get busy. The rank order of social networking activities is not significantly different between the least-busy and busiest.

Simply put, the busiest computer users use the widest range of social networking activities.

So, what’s the attraction for these busiest PC users that hasn’t lured the less-busy?

Four activities stand out to separate the busiest from the least-busy. One is rather passive, one bodes well for social media marketing, and the other two show a heightened level of user involvement and concern.

Social Networking Activities and Online Hours

Watching a video, such as following a link to YouTube or Video, is done by the busiest at nearly triple the rate of the least-busy. Similarly, 31% of social networkers who use their PCs for 80 or more hours per month say they have recently clicked a social network ad, triple the 10% rate among those using their PCs for less than five hours a week.

Removing content, such as deleting photos or posts, and adjusting privacy settings, is done by the most-active PC users at triple the rate of the least-busy. These two activities are related, as social networkers seek to control their public footprint.

Social networking relies on a delicate alchemy of trust, encouraging user-generated content and attracting participation by preserving privacy, and helping networkers feel they are discovering things rather than being sold to.

In our Technology User Profile survey, we also asked those who don’t use a social network why they disconnected. Of those who use their primary PCs 80 or more hours per week, 26% said they stopped using a social network because they were wasting their time. From the least-busy to the busiest, agreement was the same, ranging between 20% and 28% of online adults.

Looking ahead, the near-term future for social networks will still include turmoil. There are a substantial number of online adults who aren’t finding a compelling reason to spend as much of their time networking online. Furthermore, trust issues continue, with 19% to 28% of the unnetworked having stopped citing privacy concerns. Still, it’s a bullish sign that the top activities for the busiest users are to expand their network and add content. To the extent the social network can continue to bring value and interest to the busiest users, this may encourage more use among current users, and possibly open the door for the return of former social networkers.

Source

The information in this MetaFacts TUPdate is based on the Technology User Profile service.

For this TUPdate, MetaFacts reviewed its surveys of online adults and how they use their primary PC. This is the PC they use the most often, whether it is owned by them, their employer, a friend, or in a public place.

To see other research coverage of Internet products and activities – from smartphones to feature phones, desktops to notebooks, social networking, demographics, and attitudes – see the many other questions TUP answers on www.technologyuser.com. Tech market research professionals can license direct access to TUP.

Direct marketers may be interested in certain specific Consumer Tech Index issues: Top Home PC Socializers, Top Home PC Communicators, and Top Home PC Funlovers. These identify what makes these active consumers different from the general market, in an actionable and useful way.

Strategic planners and marketers can contact MetaFacts to access the Technology User Profile Overview Report, which covers the broader range of key trends. View findings in 25 pages of executive summary analysis, 200+ pages of charts and graphs, all supported by 95+ pages of detailed tables. The complete, 300+ page report is delivered to you electronically.

About TUPdates

MetaFacts releases ongoing syndicated original research on the market shifts, trends and consumer profiles for Smartphones, Netbooks, Mobile PCs, Workplace PCs, Home PCs, Web Creators, Broadband, and many other technology products and services. These TUPdates are short analytical articles in a series of specific topics utilizing the Technology User Profile Annual Edition study, which reveals the changing patterns of technology adoption around the world. Interested technology professionals can sign up at http://technologyuser.com/contact/ for complimentary TUPdates – periodic snapshots of technology markets.

About MetaFacts

MetaFacts helps technology marketers find and measure their best and future customers. MetaFacts’ Technology User Profile (TUP) survey is the longest-running, large-scale comprehensive study of its kind, conducted continuously since 1983, the year before Apple released the Apple Macintosh. The detailed results are a primary market sizing and segmentation resource for leading companies providing consumer-oriented technology products and services, such as PCs, printers, Smartphones, consumer electronics, mobile computing, and related services and products. TUP analyzes key trends and the data-rich source can be dived into more deeply for custom analysis. For more information about the syndicated research service, analysis tools, publications and datasets, contact MetaFacts at 1-760-635-4300.

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Filed under Behaviors and Activities, Social Networking, TUP 2011

Early Independent Research on Google+ Users

Google+ Adoption – preliminary results from MetaFacts

Early Independent Research on Google+ Users

By Dan Ness, Principal Analyst, MetaFacts

The earliest adopters of Google+ are a unique slice of highly-active socially-networked users.

Early results are showing a good-news/bad-news combination for Google+:

  • Bad news: Early Google+ users are above average among social networkers who have recently unfriended someone, removed content, and adjusted their privacy settings. They are well below average in friending someone, not a very bullish sign.
  • Good news: Early Google+ users are also above average among social networkers in clicking ads, RSVP’ing events, playing games, sharing photos, and watching videos

Unlike the launch of Google Buzz, which brought privacy concerns to the fore, Google+, even privacy-adjusters to be trying out Google+, at least so far.

Evidently, Google+ controlled its “field trial” launch, inviting and allowing in a carefully selected audience. Over half are highly experienced tech users, with 16 or more years under their belt since they used their first PC, and 12 or more years using a mobile phone (smartphone or basic feature phone).

In the coming year, it’s unlikely to see an either/or scenario between Google+, Facebook, and Twitter. Instead, the most-active social networkers will simply expand their experience, influence, and content across an ever-wider network. The privacy-conscious and ad-averse are likely to remain in the shadows or with minimal involvement. Up for grabs is the largest middle segment, and this group is most likely to wait and watch for a simple and safe experience which piques their interest. This will come in the form of competitive apps on Facebook, extensions to Twitter, or further innovation from Google.

Background and Methodology

Google+ came live shortly before the fielding of the 29th year of the MetaFacts Technology Survey, so we expanded the comprehensive user survey to include Google+ along with other social networks.

The Technology User Profile survey is independently conducted by MetaFacts. The syndicated research original service provides solid sizing and segmentation information about technology use, uniquely allowing for deep dives into use of competitive and substitute products as well as interactive segmentation and profiling.

Based on surveys with thousands of representative respondents reached by telephone and online, the MetaFacts Technology User Profile Service survey the entire range of information technology users. The full market is surveyed, from those with the richest collection of products such as Smartphones to Tablets and Netbooks, to those who don’t even use a mobile phone or PC.

Soon we will be releasing key takeways about the earliest adopters for the new service. Watch this site – technologyuser.com – for brief, complimentary updates. For full details, a special Google+ Flash Report will also be available at a special rate. Send a request to be notified of availability. Subscribers to the 2011 Technology User Profile services will receive updates directly.

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Filed under Consumer research, Households, Market Research, Market Segmentation, Statistics, Technology, TUPdate

Tech Media, Advertising, TV – solid market research from MetaFacts Technology User Profile

Extensive information about tech media, advertising and TV is available in TUP – Technology User Profile.

Today’s media-savvy consumers may want their MTV, but they might seek alternative methods to get it.  Advertising seems to have become an option for the consumer, who today is able to bypass commercials, salespeople, and even email in favor of social networking and other sites.  Advertisers in this day and age have to be both flexible and targeted while ubiquitous in order to get their message across.

Below are a few examples of questions addressed in TUP related to tech media, advertising, and television. The full TUP service enables drilling down beyond the answers to these questions to identify which other technologies, services and behaviors are disruptive and to profile which market segments are and aren’t adopting. TUP is much more than a one-dimensional market view or opinion piece, since it delivers solid answers to the following questions, and more.

  • Which tech buyers focus more on retail than shopping online and vice versa?
  • Which segments are the most music-intensive? What is the overlap of music-centered products and services by segment?
  • What is the impact on privacy in use of social networking?
  • Most-mobile customers – where do they go and what do they do?
  • Who are the people who shop for technology products on the web, but purchase at a local retail outlet?
  • How many screens do people view? Which market segments view more screens than other segments?
  • How many and which segments are watching and renting movies on which platforms?
  • Entertainment primacy – what is the center of the user’s home entertainment world? Is it one device or many? Which devices and services, and among which segments?
  • Which smartphone OS is leading, and with which market segments?
  • Online shoppers – are they everyone, or unique?
  • How do online shopping activities differ between Hewlett Packard, Apple and Dell customers?
  • What do users sync or store in the cloud? How does this differ between mobile phones and PCs? How do users share images – social networking sites or photo-specific sites? Which users are the most active?
  • Who is videoconferencing, and using which platform?
  • How prominent is Home PC renting versus outright purchase?
  • How much of the game-playing population is older versus younger?
  • In reality, how deeply has the Apple iPod penetrated the market, and into which market segments?
  • Are PC users primarily accessing the Internet at home, in the workplace, using friends or neighbor’s computers, or in public places such as libraries or cybercafés? Which users use other’s PCs and which have many to choose from? Are smartphones or netbooks changing this?
  • Which market segments are blogging? How do they compare to social networkers?
  • Who are the true early adopters and laggards? How does this vary by actual usage of specific products and technologies?
  • What makes a smartphone a smartphone in the consumer’s eyes? How does usage compare to basic mobile phones? What are the user segments?
  • Who is buying the highest-end PCs? Are there brand differences? What else do users buy and what else do they use?
  • How have PC/Online & Mobile Phone activities changed? How might this affect apps?
  • Primacy – what is the center of the user’s world? Their home PC, work PC, mobile phone? Is it one device or many?
  • How does the life and lifespan of a PC vary by form factor? Does it vary by brand? By user segment?
  • Which PC brands dominate the PC market? How does this vary within brand segment?
  • Tech adoption cycles may not be as fast as the tech-focused think. How many and which users still use film cameras?
  • Is email dying being replaced by alternatives such as social networking, texting, or IM?
  • Which market segments are renting movies? Are they renting DVDs at a retailer, by mail, or at a kiosk? Do they watch them online?
  • How much have PC users integrated PCs into their personal lives?
  • How rich is the user’s printing experience? Do they use only one printer or more than one? For multi-printer users, which ones do they use? Who are the most-active printer users?
  • How has the division of work vs. personal use of technology products continued to blur?
  • What about the anti-social – those that aren’t in an online social network? Who are they?
  • What are consumers planning to buy? (in consumer electronics, connected home, computers, Internet, etc.)
  • Are Apple’s best customers really unique?
  • Beyond paper or plastic: which types of ink & toner are printer users buying? New or refilled? Original or competitor?
  • Which social networking sites are used most frequently by which segments?
  • What are the overall future trends for the Internet?
  • What about the unemployed? Are they more or are they less tech-focused?
  • What channels do people use for buying PCs? How about printers and printer supplies?
  • How tech-sophisticated are game-players, within key gaming segments?
  • What do most people do with their mobile phone as compared to their PC? Which align with which platforms?
  • Which industry groups have varied levels of adoption?
  • Where are printer users buying their printer supplies? Are these the same channels as where they buy their printers?
  • Do PC users behave differently as they gain more experience? Are Newbies or Vets mostly focusing on certain activities versus a broad mixture?
  • How are smartphones challenging mobile PCs? Which market segments are coalescing around which platforms?
    Used/Refurbished PCs – who buys them?
  • Which activities are different for dial-up than broadband? What’s driving bandwidth needs?
  • Which segments are using which devices & carriers? For which activities?
  • Which segments have recently paid for a downloaded mobile phone app?
  • Which market segments are dating online? What else do they frequently do online?
  • When do you grow up and give up on your Apple? When do get one again, if you do?
  • How many seniors are online? How is their behavior different than younger online users?
  • How important is privacy when getting rid of old computers?
  • Is it really one to a customer? How often are PCs shared? Which market segments use more than one PC?
  • Do users find their PCs to be more useful or less useful? Which users are the most practically-oriented?
  • How prominent is printing images from mobile phones?
  • Who is using mobile payments?
  • Is the smartphone killing PC shopping?
  • Netbooks – how soon and with which market segments?
  • Who’s busiest – desktop users or notebook users? How do their profiles differ?
  • Do game players bring their gaming with them into the workplace? To what extent? Which market segment does this the most?
  • To what extent have Dell and Lexmark penetrated the printer market? Which segments have they penetrated?
  • What is Hewlett Packard’s share among Dell computer owners and Dell or Lexmark printer owners and has this changed?
  • How do the market segments of mobile phone platforms vary?
  • How social-network active are the various tiers of gamers?
  • How are users communicating, given all their communication options?

If solid answers to any of these questions would help your work in creating the future, please contact MetaFacts.

MetaFacts, Inc. helps technology marketers find and measure their best and future customers.

For more information on the results delivered in TUP and about how to subscribe, please contact MetaFacts.

The above questions are answered with the TUP 2010 edition, and even more questions are answered in the TUP 2011 edition.

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Filed under Consumer research, Market Research, Market Segmentation, MetaFAQs, Statistics, Tech Market, Trends, TUP 2009, TUP 2010