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MetaFacts' TUP findings

What tech consumers are actually doing with technology – current MetaFacts TUP/Technology User Profile research results

  • TUP Lenses
    • TUP Lenses on Technology
      • TUP Devices Lens
      • TUP PCs Lens
      • TUP Mobile Phones Lens
      • TUP Tablets Lens
      • TUP Consumer Electronics Lens
      • TUP Printers Lens
    • TUP Lenses on Users
      • TUP User Profile Lens
      • TUP Households Lens
    • TUP Lenses on Activities
      • TUP Activities Lens
      • TUP Communication Lens
    • TUP Lenses on Technology + Users + Activities
      • TUP Game Consoles, Gaming PCs, and Game-Playing Lens
      • TUP Home Entertainment Lens
      • TUP Technology Ecosystems
      • TUP Work/Life Balance Lens
      • TUP Wearables, Hearables, Listening, and Speaking Lens
  • Recent TUP findings
    • Recent MetaFAQs, TUPdates, and Highlights
    • TUP Deliverables Formats
    • TUP Topics
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Category: User Profile

Posted on December 14, 2020February 17, 2021

Smart displays beginning with youthful interest [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, December 14, 2020

Who are the first to use Smart Displays?

The few Smart Displays that are being used in the marketplace have stronger penetration among younger than older adults. Based on our most recent research results in TUP/Technology User Profile 2020, market penetration is still quite small.

Meanwhile, our other survey results show video calling using platforms like Zoom has found strength among seniors.

Continue reading “Smart displays beginning with youthful interest [MetaFAQs]”
Posted on December 4, 2020February 17, 2021

Generation gap amplified by headsets [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, December 4, 2020

Are younger adults different than older adults in using wireless Bluetooth headsets?

For millennia, humans have experienced a generation gap, both younger and older ones pondering why different-aged others don’t hear what they have to say. Current technology – especially Bluetooth wireless headsets – may make the gap even wider.

Continue reading “Generation gap amplified by headsets [MetaFAQs]”
Posted on December 2, 2020February 17, 2021

Game console brands by age group [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, December 2, 2020

Do different age groups play favorites when it comes to game consoles? Do any brands stand out as being used more often by some age groups than others? This MetaFAQs answers these questions based on results from the 12,516 online adults responding to the MetaFacts TUP/Technology User Profile 2020 survey.

Continue reading “Game console brands by age group [MetaFAQs]”
Posted on November 27, 2020February 17, 2021

Game console brands by country [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, November 27, 2020

Which brand of game console is used by the most online adults in each country? This MetaFAQs answers that question, reporting on the market penetration of Sony, Nintendo, and Microsoft game consoles.

Continue reading “Game console brands by country [MetaFAQs]”
Posted on November 15, 2020February 17, 2021

Hey kids, keep it down! [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, November 15, 2020

Are households with more occupants more likely to have their connected devices sharing sounds, or are they less likely? Do large households have a higher or lower prevalence of listening activities, using their smartphones, PCs, or tablets for phone or video calls, watching TV or videos, or listening to music? This MetaFAQs details the percent of adults regularly engaged in listening activities by household size and country.

Continue reading “Hey kids, keep it down! [MetaFAQs]”

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Recent MetaFAQs, TUPdates, and Highlights

  • Active use of social networks Facebook, Instagram, WhatsApp by country [MetaFAQs]
  • How many social networks do Americans actively use? [MetaFAQs]
  • Active use of Instagram by age group and country [MetaFAQs]
  • Meetings are dead. Long live meetings! Are we digitally transformed yet? [TUPdate]
  • How many gamers? [MetaFAQs]
  • Smart displays beginning with youthful interest [MetaFAQs]
  • Active use of Facebook, Instagram, or WhatsApp by age group and country [MetaFAQs]
  • Active use of Facebook by age group and country [MetaFAQs]
  • Synchronous or asynchronous communication – checking age preference [MetaFAQs]
  • Headsets – our sound islands [TUPdate]
  • Wireless Bluetooth headsets by smartphone operating system [MetaFAQs]
  • Smart Displays barely visible [MetaFAQs]
  • PC gaming by household size [MetaFAQs]
  • Generation gap amplified by headsets [MetaFAQs]
  • Welcome to MetaFacts TUP Findings!

TUP Topics

  • Activities
  • Android
  • Apple
  • Communication
  • Connected home
  • Consumer behavior
  • Demographics
  • Ecosystems
  • Employees
  • Entertainment
  • Facebook
  • Game Playing
  • Google
  • Home PCs
  • HP
  • Installed Base
  • iPad
  • iPhone
  • Laptops
  • Market Adoption
  • Market penetration
  • Microsoft
  • Microsoft Windows
  • Mobility
  • Notebook
  • Notebooks
  • Operating systems
  • PC Activities
  • PCs
  • Penetration
  • Printers
  • Remote working
  • Shopping
  • Smartphone
  • Smartphone Activities
  • Smartphones
  • Social Networking
  • Sociodemographics
  • Tablet
  • Tablets
  • Technology adoption
  • Trends
  • Video calls
  • Videoconferencing
  • Windows

TUP Topics

  • Activities
  • Android
  • Apple
  • Communication
  • Connected home
  • Consumer behavior
  • Demographics
  • Ecosystems
  • Employees
  • Entertainment
  • Facebook
  • Game Playing
  • Google
  • Home PCs
  • HP
  • Installed Base
  • iPad
  • iPhone
  • Laptops
  • Market Adoption
  • Market penetration
  • Microsoft
  • Microsoft Windows
  • Mobility
  • Notebook
  • Notebooks
  • Operating systems
  • PC Activities
  • PCs
  • Penetration
  • Printers
  • Remote working
  • Shopping
  • Smartphone
  • Smartphone Activities
  • Smartphones
  • Social Networking
  • Sociodemographics
  • Tablet
  • Tablets
  • Technology adoption
  • Trends
  • Video calls
  • Videoconferencing
  • Windows

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Recent MetaFAQs, TUPdates, and Highlights

  • Active use of social networks Facebook, Instagram, WhatsApp by country [MetaFAQs]
  • How many social networks do Americans actively use? [MetaFAQs]
  • Active use of Instagram by age group and country [MetaFAQs]
  • Meetings are dead. Long live meetings! Are we digitally transformed yet? [TUPdate]
  • How many gamers? [MetaFAQs]
  • Smart displays beginning with youthful interest [MetaFAQs]
  • Active use of Facebook, Instagram, or WhatsApp by age group and country [MetaFAQs]
  • Active use of Facebook by age group and country [MetaFAQs]
  • Synchronous or asynchronous communication – checking age preference [MetaFAQs]
  • Headsets – our sound islands [TUPdate]

© MetaFacts, Inc. 1996-2021

TUP Lenses, Deliverables formats, and Waves

  • Market Research
  • TUP Lenses
    • Activities Lenses
      • Activities
      • Communication
    • Technology + Users + Activities Lenses
      • Game consoles, Gaming PCs and Game-playing
      • Home Entertainment
      • Technology Ecosystems
      • Wearables, Hearables, Listening, and Speaking
      • Work/Life Balance
    • Technology Lenses
      • Consumer Electronics
      • Devices
      • Mobile Phones
      • PCs
      • Printers
      • Tablets
    • User Lenses
      • Households
      • User Profile
  • TUP Waves
    • MetaFacts Pulse Survey
    • TUP 2005
    • TUP 2013
    • TUP 2014
    • TUP 2015
    • TUP 2016
    • TUP 2017
    • TUP 2018
    • TUP 2019
    • TUP 2020
  • TUP-Deliverable Formats
    • MetaFAQs
    • TUP Lens Highlights
    • TUP Slicer
    • TUPdates

© MetaFacts, Inc. 1996-2021

 

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