Dan Ness, Principal Analyst, MetaFacts, December 17, 2020
During the pandemic and with many employees working from home, much of communicating with coworkers and managers has shifted online. Employees have many options and are using most of them.
Continue reading “Meetings are dead. Long live meetings! Are we digitally transformed yet? [TUPdate]”
Dan Ness, Principal Analyst, MetaFacts, December 15, 2020
How many gamers are there? Is the market size big or small? Are the people that play games online or with their connected devices a small group of busy fun-loving people, or is game-playing more widespread? This MetaFAQs answers the baseline question about how many millions of adults in the US, Germany, UK, and Japan use a game console, gaming desktop, gaming notebook, or even any smartphone, PC, tablet, or game console to play immersive games or other games. The results are based on TUP/Technology User Profile 2020.
Continue reading “How many gamers? [MetaFAQs]”
Dan Ness, Principal Analyst, MetaFacts, December 14, 2020
Who are the first to use Smart Displays?
The few Smart Displays that are being used in the marketplace have stronger penetration among younger than older adults. Based on our most recent research results in TUP/Technology User Profile 2020, market penetration is still quite small.
Meanwhile, our other survey results show video calling using platforms like Zoom has found strength among seniors.
Continue reading “Smart displays beginning with youthful interest [MetaFAQs]”
Dan Ness, Principal Analyst, MetaFacts, December 11, 2020
Communication is a vital and regular activity for connected devices. There are many choices – email, phone calls, video calls, video meetings, group chats – and the experience is different for each type. This MetaFAQs looks at asynchronous communication activities – those where the communicators don’t need to be engaged at the same time – to see how widespread their use is by age. It also looks at synchronous activities – where communications are in touch at the same time – to see how their usage levels vary.
Continue reading “Synchronous or asynchronous communication – checking age preference [MetaFAQs]”
Dan Ness, Principal Analyst, MetaFacts – December 10, 2020
Wireless Bluetooth headsets get a booster
Wireless Bluetooth headsets have been in the news lately, widely promoted as a year-end gift accessory. As a category, they have been available for decades, so why the latest emphasis, and is there enough demand for them?
Market demand has gotten stronger during 2020 in large part due to changed playing and working conditions. With the pandemic and stay-at-home restrictions worldwide, many people are now nearby a distinct set of people than they might interact with at their workplace or school. While quarantines can be a bonding experience, there can be added pressure when the sounds we make or listen to impinge on others.
Listening widespread, although differs by device type
Beauty is in the eye of the beholder, or perhaps the ear. The music some may consider beautiful may seem like noise to others. Similarly, the phone call we may think thoughtful may sound to others like distracting chatter.
Continue reading “Headsets – our sound islands [TUPdate]”
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