Category Archives: Usage Patterns

Clouds Forming (TUPdate)

Clouds Forming – A TUPdate by Dan Ness, April 13, 2017

The terms “free” and “unlimited” continue to entice consumers and employees alike, in offers of faster bandwidth to larger data storage. The promise of enormous, convenient, and always-available storage space is helping Google, Apple, and Microsoft attract and retain customers within their fold. It’s also helping Amazon and the many other dedicated Cloud Storage/Sharing services, even while many offerings may be risking consumer and corporate security and privacy.

Cloud Storage and Sharing services have tapped into core needs, reaching a high share of American adult consumers and employees. We Americans like our stuff, and we love convenience. As surely as we pile clutter into garages and self-storage facilities, we accumulate countless zettabytes of images, music, movies, pre-binged TV episodes, documents, among other files. We also want to know our stuff is safe and can be easily retrieved whenever and wherever we want it. Continue reading

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Filed under Cloud Storage, Market Research, Mobile Phones, Notebooks, Operating systems, Smartphones, Tablets, TUP 2016, TUPdate, Usage Patterns

Every Step You Take – Smartphone Step-Trackers (TUPdate)

Every Step You Take – Smartphone Step-Trackers – a TUPdate by Dan Ness, March 24, 2017

Baby steps count, as long as they’re in the right direction.  Digital health promises positive outcomes for a wide range of people. However, like gym memberships and home treadmills, they don’t do much unless people use them. A first step for many is to use what’s handy. Most Smartphones can track a user’s steps, and many are being used for that purpose, although use isn’t as widespread as Fitness Trackers or Smartwatches.

Phone Home or Walk Home?

Using one’s Smartphone to track steps is a regular activity for 25 million, or 1 in 9, US adults. There are other ways to track one’s health. Electronics activity trackers, such as the FitBit, are being actively used by 39.6 million, or 18% of US adults.
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Filed under Demographics & Econographics, Fitness Trackers, Market Research, Personal and Productivity, Smartphones, Smartwatches, TUP 2016, TUPdate, Usage Patterns

Are most hearables being used by young males? (MetaFAQs)

Wireless headsets have been available for more than a decade, and are strongest among two age and gender groups. These hearables-active groups are also have above-average shares of VR Headset early adopters.metafacts-metafaqs-mq0100-120drxhear-2017-02-13_08-31-37

The strongest segments for active hearables use include younger males – age 18-44 and youngish females – age 25-34. Penetration is above one in four among males 25-34 (27%) and among males age 35-44 (26%). Among females, hearables usage peaks among females age 25-34, at 15%.

Looking ahead, we expect these same age & gender groups to continue as the strongest users of hearables, and don’t expect other segments to be as keen on hearables.

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Filed under Communication, Demographics & Econographics, Entertainment, Forward-Leaning, MetaFAQs, Mobile Phones, Smartphones, TUP 2016, Usage Patterns, Video calling

How many connected adults use hearables? (MetaFAQs)

For ears, it’s an exciting time in the tech industry.

Hearable technology – audio-oriented wearables spanning wireless Bluetooth headsets to VR headsets – have received a fresh round of media attention. This has stemmed from substantial recent investment in new ventures such as Oculus VR along with a wider range of product releases.

Currently, one in eight US connected adults are regularly using a hearable device – either a wireless Bluetooth headset or VR headsets. This level of use is broad enough to represent great potential opportunity, yet not broad enough to sustain many competitors.

The primary current use case for Bluetooth headsets are for phone calls, as has been the case for more than a decade. Apple is leading the charge to change this with their Airpods tightly integrated with iPhones, in a bid to help popularize voice-controlled usage. metafacts-metafaqs-mq0099-120drxhear-2017-01-11_08-54-29Voice assistants such as Apple’s Siri, Amazon’s Alexa, Microsoft Cortana, and Google Now promise to radically shift how users interact with their technology.

VR headsets, sometimes called goggles, are primarily being used for immersive games, and reaching a slightly different segment than Bluetooth headsets.

This is based on our most recent research among 7,336 US adults as part of the Technology User Profile (TUP) 2016 survey.

This MetaFAQs research result addresses one of the many questions profiling active technology users.

Many other related answers are part of the full TUP service, available to paid subscribers. The TUP chapters with the most information about activities is the TUP 2016 Wearables, Hearables, Listening, and Speaking Chapter. This details which market segments are (and aren’t) using hearables, listening to music, using music streaming services, making phone calls, playing games, using voice control, and other audio-oriented products and activities.

These MetaFAQs are brought to you by MetaFacts, based on research results from their most-recent wave of Technology User Profile (TUP).

For more information about MetaFacts and subscribing to TUP, please contact MetaFacts.

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Filed under Behaviors and Activities, Communication, Consumer research, Forward-Leaning, Information and Search, Market Research, MetaFAQs, Mobile Phones, Multiple Devices, Smartphones, TUP 2016, Usage Patterns

Life Stages and Technology Adoption – TUPdate

Life Stage and Technology Adoption – a TUPdate by Dan Ness, December 16, 2016

The stages of life – although many take different paths – are a useful component of understanding technology users. Pivotal life events shape us – forming a family or empty-nesting, passing key birthdays, or joining or leaving from the workforce.
Kids matter – in many ways, and very much so when it comes to understanding technology spending, usage, adoption, and the future of tech. Simply knowing whether children are present or not provides a lot of explanatory power for a technology user’s profile.metafacts-tup-life-stage-factors-2016-12-16_11-17-07

Presence of children is one of three factors that make up life stage analysis, with the other two being age and employment status.
Within the TUP study, MetaFacts determines life stage by creating eight mutually-exclusive groups, each formed by two values of three components. We grouped respondent’s ages into 18-39 (“younger”) and 40 and above (“older”), and presence of children into present or not present. Being employed in the workforce includes any working full-time, part-time, or self-employed. Those not employed outside the home include students, the retired, homemakers, seasonally unemployed and temporarily unemployed.
Life stage analysis is a useful and productive way to quickly sift through mountains of sociodemographics. These three factors, although not exhaustive, provide strong definitional power with respect to predicting and profiling technology acquisition and usage.

Tech Spending by Life Stage

The biggest tech spenders are those adults within the life stage group: younger, employed, and with children. Adults age 18-38 who have kids and are actively employed full-time, part-time, or self-employed spend 66% more on tech devices and services in a year than the average adult. The second-biggest life stage group in tech spending also have kids and are employed, although are age 40 and up. This group’s tech spend is 16% higher than the national average.metafacts-td161215-life-stage-tech-spend-index-2016-12-15_11-48-59
At the other end of the spectrum, with the lowest tech spending levels, are adults age 40+, not employed, and without kids. Their index of 67 reflects their tech spending levels 33% below the national average for connected adults. All of the life stage groups without children spend below the national average for tech devices and services. Also, adults who are not employed outside the home spend less than the average connected adult on tech.

Consumer Electronics and Life Stage

Life stage analysis reveals both laggards and early adopters of many leading technology products. The connected home appears to be doing well – although only among one life stage segment. Employed adults age 18-39 with children stand heads and shoulders above all other segments in market penetration. From smart locks to video doorbells, this group’s usage is significantly stronger than other life stage groups. This group is also clearly strongest in the use of certain other consumer electronics products – golf swing analyzers, GoPro-type headcams, and to further feather the nest, home projectors. Relative penetration of this last item is not quite as different, reflecting in part the higher price of home projectors compared to these other devices, and that they have been available for more years than the other devices.metafacts-td161215-life-stage-consumer-electronics-2016-12-15_14-30-47

One consumer electronic product has reached entirely different life stage segments – the venerable record player. Although turntables and vinyl albums have enjoyed some resurgence following their near-extinction, current usage is primarily among adults age 40 and up, and less so among younger adults. In addition to nostalgic ties and musical memories, these listeners also are more likely to have old LPs.

Life Stage Penetration of Key Tech Devices

Life stage analysis also reveals differences in the use of many key computing and printing devices. The notebook penetration rate among adults employed 18-39 with kids is double that of adults not employed 40+ without kids. There’s an even stronger difference for use of a second PC, with Employed 18-39 with kids having triple the penetration rate of not employed 40+ without kids. And, with nearly a quintuple rate difference, use of game consoles among not employed adults age 18-39 with kids is two-thirds (66%), 4.8 times higher than the 14% rate among not employed 40+ without children.metafacts-td161215-life-stage-key-devices-2016-12-15_14-30-47

Number of Devices by OS

Windows dominates computing devices, as it has for decades. Among all life stage groups, the average number of devices is highest for Windows devices. Apple and Google Android/Chrome devices are gaining in the average number in active use. Among adults 18-39 not employed, there is no difference between Windows and Apple in the number of each OS in active use.
Apple ranks second among all life stage segments except one – 40+, Not employed with Kids. Although the difference is small, this reflects the lower penetration Apple devices have among older adults.metafacts-td161215-key-devices-by-os-2016-12-16_08-03-24

Looking Ahead

Life stage analysis reveals important market segments, especially to separate laggards from early adopters of the newest technology. This approach also helps in predicting future adoption. As technology users navigate their own life courses and transitions. Although it isn’t true that parents leave a maternity ward with additional tech devices, it’s typically not too long that tech accumulation begins.

About this TUPdate

This TUPdate includes a complimentary brief summary of recent MetaFacts TUP (Technology User Profile) research results. These results are based on the most-recent results of the MetaFacts Technology User Profile 2016 survey, its 34th wave, with 7,334 respondents (US). For more information about MetaFacts and subscribing to TUP, please contact MetaFacts.

Resources

Current TUP subscribers can tap into any of the following TUP information used for this analysis or for even deeper analysis. This TUPdate is based on the TUP Life Stage section, which is within the TUP 2016 User Profile Chapter.

Supporting MetaFAQs

  • mq0137 – What is the penetration of home-owned computing devices? – [250 DEV_KEYxLIFE]
  • mq0257 – Which Life Stage segment spends the most on tech devices and services? – [790 SPENDxLIFE]
  • mq0215 – Which Life Stage segment use VR Headsets the most? – [480 CExLIFE]
  • mq0275 – Which Life Stage segments have the highest share of Windows, Apple, and Google OS devices? – [270 DEVxLIFE]
  • mq0594 – Which Life Stage group has the highest usage of Notebook PCs? – [250 DEV_KEYxLIFE]
  • mq0610 – Which Life Stage group has the highest usage of e-Book Readers? – [250 DEV_KEYxLIFE]

Related MetaFAQs

  • mq0091 – What is the percent of Home PC users that use printers? – [250 DEV_KEYxLIFE]
  • mq0237 – What is the average number of Home Tablets being used? – [490 UNITSxLIFE]
  • mq0236 – What is the average number of Home PCs being used? – [490 UNITSxLIFE]
  • mq0150 – Are many users using remote printing services? Are these using their Internet-ready printers or online printing services? Which segments are using remote printing as a substitute for home printing, and which as an additional way to print? – [590 ACT_IMGxLIFE]
  • mq0540 – How are TV and movie device usage levels different across Life Stage segments? – [480 CExLIFE]
  • mq0213 – How does the penetration of OS Ecosystems vary by device type? – [250 DEV_KEYxDEV_ECO]

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Filed under Consumer research, Demographics & Econographics, e-Book Readers, Entertainment, Notebooks, Printers, TUP 2016, TUPdate, Usage Patterns