Tag Archives: LinkedIn

Social Networking – solid market research from MetaFacts Technology User Profile

Extensive research information about social networking is available in TUP – Technology User Profile.

Social networking, like other forms of communication and community, is what makes technology usage expand.  People will always be on the lookout for new ways to communicate, whether it be with friends, strangers, or prospective colleagues.  The popularity of social networking sites can make ordinary phones and email less interesting to the modern consumer, increasing demand for smarter smartphones and faster Internet connections.

At the same time, privacy concerns, information overload, and innocent and criminal abuses can dampen the enthusiasm or participation for some market segments.

Below are a few examples of questions addressed in TUP related to social networking. The full TUP service enables drilling down beyond the answers to these questions to identify which other technologies, services and behaviors are disruptive and to profile which market segments are and aren’t adopting. TUP is much more than a one-dimensional market view or opinion piece; it’s a resource that can answer these and other key questions.

  • Which social networking sites are used most frequently by which segments?
  • Which social networks show the most growth-oriented activity? Which segments show signs of losing interest or withdrawing?
  • How are users communicating, given all their communication options?
  • What is the impact on privacy concerns on use of social networking?
  • How are Facebook users different from users of other Social Networks? Beside demographics, what else distinguishes these from each other?
  • What about the anti-social – those that aren’t in an online social network? Who are they? In what other ways are they actively communicating and having fun? How does their spending profile compare?
  • Is social networking only for certain age groups?
  • Which market segments interact with their social network using their mobile phone, and which do not? What else stands out about these connected users?
  • How much have PC users integrated PCs into their personal lives?
  • Which market segments are blogging? How do they compare to social networkers?
  • Entertainment primacy – what is the center of the user’s home entertainment world? Is it one device or many? Which devices and services, and among which segments?
  • What is the mix of communication products and services – landline, wireless, email, IM, etc. – by segment?
  • What do users sync or “store” in the cloud? How do users share images – social networking sites or photo-specific sites? Which users are the most active?
  • Are PC users primarily accessing the Internet at home, in the workplace, using friends or neighbor’s computers, or in public places such as libraries or cybercafés? Which users use other’s PCs and which have many to choose from? Are smartphones or netbooks changing this?
  • How many display screens do people view? Which market segments view more screens than other segments?
  • Who spends the most hours online?
  • Most-mobile customers – where do they go and what do they do?
  • Which market segments are dating online? What else do they frequently do online?
  • Which smartphone OS is leading, and with which market segments?
  • What are the attitudes about texting and driving? Who is most supportive and who is mostly opposed?
  • What is the status of mobile phone transition, from basic feature phones to smartphones and non-users?
  • Who is videoconferencing, and using which platform?
  • Age-related market adoption – which products and services are age-skewed? Which are skewed toward older rather than younger users?
  • How has the division of work vs. personal use of technology products continued to blur?
  • How social-network active are the various tiers of gamers?
  • Is it really one to a customer? How often are PCs shared? Which market segments use more than one PC?
  • Which combination of tech devices is the most popular today? How large is each segment? Who are in each segment? Which direction are they headed with their buying plans?
  • Do game players bring their gaming with them into the workplace? To what extent? Which market segment does this the most?
  • Do mobile PC users print differently than desktop users? Do the more-mobile use more or fewer printers? Do the more-mobile print different content?
  • iPhone users – who are they really? How do they compare with Android and Blackberry users?
  • Who are the biggest tech spenders? Which segments spend the most and least for devices? How does spending for tech services differ?
  • What about the unemployed? Are they more or are they less tech-focused?
  • Multitasking – who’s using many devices for many activities, versus few devices for many activities? How do user segments vary by quadrant?

If solid answers to any of these questions would help your work in creating the future, please contact MetaFacts.

MetaFacts, Inc. helps technology marketers find and measure their best and future customers.

Current subscribers of Technology User Profile may obtain this information directly from MetaFacts, as well as additional customized drilling down into the full dataset.

For more information on the results delivered in TUP and about how to subscribe, please contact MetaFacts.

The above questions are answered with the TUP 2012 edition, and most are also answered in the TUP 2011 edition for ready trend comparison.

Leave a comment

Filed under Consumer research, Market Research, Market Segmentation, MetaFAQs, Statistics, Tech Market, Trends, TUP 2011, TUP 2012

What Social Networkers Do With Their Time

A MetaFacts TUPdate by Dan Ness, Principal Analyst

Social networking is about fun and keeping connected – hardly referred to as a time-saver. Our latest research confirms that adults busiest with their PCs use social networking the most. Three out of four (77%) of adults who spend 80 or more per week with their PC use a social network, versus only 45% of those who use their PCs less than five hours per week.

It’s not as if Cityville is capturing all the hours among those busiest. Game-playing is ranked 7th across all usage levels save one. There is no single type of activity that the least-busy do that the most-busy don’t. It’s more that the least-busy simply scratch the surface of social networking activities while the busy, well, get busy. The rank order of social networking activities is not significantly different between the least-busy and busiest.

Simply put, the busiest computer users use the widest range of social networking activities.

So, what’s the attraction for these busiest PC users that hasn’t lured the less-busy?

Four activities stand out to separate the busiest from the least-busy. One is rather passive, one bodes well for social media marketing, and the other two show a heightened level of user involvement and concern.

Social Networking Activities and Online Hours

Watching a video, such as following a link to YouTube or Video, is done by the busiest at nearly triple the rate of the least-busy. Similarly, 31% of social networkers who use their PCs for 80 or more hours per month say they have recently clicked a social network ad, triple the 10% rate among those using their PCs for less than five hours a week.

Removing content, such as deleting photos or posts, and adjusting privacy settings, is done by the most-active PC users at triple the rate of the least-busy. These two activities are related, as social networkers seek to control their public footprint.

Social networking relies on a delicate alchemy of trust, encouraging user-generated content and attracting participation by preserving privacy, and helping networkers feel they are discovering things rather than being sold to.

In our Technology User Profile survey, we also asked those who don’t use a social network why they disconnected. Of those who use their primary PCs 80 or more hours per week, 26% said they stopped using a social network because they were wasting their time. From the least-busy to the busiest, agreement was the same, ranging between 20% and 28% of online adults.

Looking ahead, the near-term future for social networks will still include turmoil. There are a substantial number of online adults who aren’t finding a compelling reason to spend as much of their time networking online. Furthermore, trust issues continue, with 19% to 28% of the unnetworked having stopped citing privacy concerns. Still, it’s a bullish sign that the top activities for the busiest users are to expand their network and add content. To the extent the social network can continue to bring value and interest to the busiest users, this may encourage more use among current users, and possibly open the door for the return of former social networkers.

Source

The information in this MetaFacts TUPdate is based on the Technology User Profile service.

For this TUPdate, MetaFacts reviewed its surveys of online adults and how they use their primary PC. This is the PC they use the most often, whether it is owned by them, their employer, a friend, or in a public place.

To see other research coverage of Internet products and activities – from smartphones to feature phones, desktops to notebooks, social networking, demographics, and attitudes – see the many other questions TUP answers on www.technologyuser.com. Tech market research professionals can license direct access to TUP.

Direct marketers may be interested in certain specific Consumer Tech Index issues: Top Home PC Socializers, Top Home PC Communicators, and Top Home PC Funlovers. These identify what makes these active consumers different from the general market, in an actionable and useful way.

Strategic planners and marketers can contact MetaFacts to access the Technology User Profile Overview Report, which covers the broader range of key trends. View findings in 25 pages of executive summary analysis, 200+ pages of charts and graphs, all supported by 95+ pages of detailed tables. The complete, 300+ page report is delivered to you electronically.

About TUPdates

MetaFacts releases ongoing syndicated original research on the market shifts, trends and consumer profiles for Smartphones, Netbooks, Mobile PCs, Workplace PCs, Home PCs, Web Creators, Broadband, and many other technology products and services. These TUPdates are short analytical articles in a series of specific topics utilizing the Technology User Profile Annual Edition study, which reveals the changing patterns of technology adoption around the world. Interested technology professionals can sign up at http://technologyuser.com/contact/ for complimentary TUPdates – periodic snapshots of technology markets.

About MetaFacts

MetaFacts helps technology marketers find and measure their best and future customers. MetaFacts’ Technology User Profile (TUP) survey is the longest-running, large-scale comprehensive study of its kind, conducted continuously since 1983, the year before Apple released the Apple Macintosh. The detailed results are a primary market sizing and segmentation resource for leading companies providing consumer-oriented technology products and services, such as PCs, printers, Smartphones, consumer electronics, mobile computing, and related services and products. TUP analyzes key trends and the data-rich source can be dived into more deeply for custom analysis. For more information about the syndicated research service, analysis tools, publications and datasets, contact MetaFacts at 1-760-635-4300.

Leave a comment

Filed under Behaviors and Activities, Social Networking, TUP 2011

Is the Internet still fun, or is the novelty gone? – reported in MetaFacts TUP survey

Internet Fun by Age Group

Is the Internet still fun, or is the novelty gone? – reported in MetaFacts TUP survey

A MetaFacts TUPdate by Dan Ness, MetaFacts Principal Analyst

Fun is one of the strongest gravitational forces drawing people to use the Internet. There are of course many other factors influencing usage and adoption levels, such as productivity and connection with friends, yet fun and enjoyment are key human needs.

As part of Technology User Profile, we asked respondents whether they are finding more ways to use the Internet for fun. Nearly two-thirds (64%) agreed or strongly agreed. This is from a carefully balanced sample of 8,175 adults in the second phase of the Technology User Profile survey.

Even at surface level, this finding is a positive sign for the continued growth and strength of the Internet and the many technology products and services relying on it. As adults continue to explore new ways to use the Internet it is a positive sign, and it’s even better to see that the majority of adults do so.

Not all adults agree, however, and some groups show more enthusiasm than others. Younger adults (age 18-34) more strongly agree that they are finding more fun online, with nearly 7 in 10 (69%) agreeing or strongly agreeing. Fewer older adults (age 35 and up) are as enthusiastic, with just under half (49%) agreeing or strongly agreeing.

We also looked more closely to compare Smartphone subscribers to users of Basic Mobile Phones. We wanted to see whether Smartphone users are so charmed with their newer technology that they aren’t enjoying their Internet experience as much for fun. Smartphone subscribers actually have a higher enthusiasm for the web than users of Basic Mobile Phones. Over two-thirds (70%) of Smartphone users agree or strongly agreed with the statement “I keep finding more ways to use the Internet for fun.” This is stronger than the 54% of Basic Mobile Phone users who similarly agree.

This is due only in part to the generally younger age of Smartphone subscribers, because other factors also define the difference: marital status, presence of children (particularly teens), and gender.

Looking more deeply, we examined whether technology experience made a difference. Correcting for age, long-time PC users had the same attitude as those newer to using a PC. There was no significant difference between the attitudes of younger adults (age 18-34) who are Younger PC Newbies – who have used a PC for less than a quarter of their lifetime and Younger PC Veterans, those who have more experience. Also, within older adults (age 35+) the attitudes are the same for Older PC Newbies and Older PC Veterans.

In related analysis, lack of interest is a key deterrent to many that are not using social networking sites such as Facebook, LinkedIn, or MySpace.

Analysis

The technology industry thrives on change and exploration, and while there have been cycles of irrational exuberance and retrenchment, true and sustainable growth or contraction is based on the attitudes and behaviors of technology consumers.

Fun and home entertainment is one key component of the most enthusiastic tech consumers, and for these fans, the Internet is a strong part of their home entertainment experience. With Smartphones and Tablets vying for tech consumers’ attention, PCs stand to be threatened as user’s core Internet portal. Furthermore, different groups of tech consumers react differently to key damping issues such as over-advertising, spam, and privacy concerns.

Fortunately for the tech industry, the quest for fun continues to be a major and positive part of the leading indicators defining technology adoption.

Source

MetaFacts Technology User Profile Overview Edition – report available by contacting MetaFacts. View findings in 25 pages of executive summary analysis, 200+ pages of charts and graphs, all supported by 95+ pages of detailed tables. The complete, 300+ page report is delivered to you electronically. This edition is for the U.S. based on the 2010 wave of Technology User Profile gathered among a scrupulously selected set of representative respondents, surveyed both online and offline.

To see other research coverage of Internet products and activities – from smartphones to feature phones, desktops to notebooks, social networking, demographics, and attitudes – see the many other Internet-oriented questions TUP covers on www.technologyuser.com.

About TUPdates

MetaFacts releases ongoing research on the market shifts and profiles for Smartphones, Netbooks, Mobile PCs, Workplace PCs, Home PCs, Moms and Dads, Web Creators, Broadband, and many other technology industry trends and facts. These TUPdates are short analytical articles in a series of specific topics utilizing the Technology User Profile Annual Edition study, which reveals the changing patterns of technology adoption around the world. Interested technology professionals can sign up at http://technologyuser.com/contact/ for complimentary TUPdates – periodic snapshots of technology markets.

About MetaFacts

MetaFacts, Inc. is a market research firm focusing exclusively on the technology industries. MetaFacts’ Technology User Profile (TUP) survey is the longest-running, large-scale comprehensive study of its kind, conducted continuously since 1983, the year before Apple released the Apple Macintosh. The detailed results are a primary market sizing and segmentation resource for leading companies providing consumer-oriented technology products and services, such as PCs, printers, software applications, peripherals, consumer electronics, mobile computing, and related services and products. TUP analyzes key trends and the data-rich source can be dived into more deeply for custom analysis. For more information about the syndicated research service, analysis tools, publications and datasets, contact MetaFacts or call at 1-760-635-4300.

Leave a comment

Filed under Consumer research, Market Research, Mobile Phones, Statistics, Technology User Overview Report, Trends, TUP 2010, TUPdate

Social Networking – solid market research from MetaFacts Technology User Profile

Extensive research information about social networking is available in TUP – Technology User Profile.

Social networking, like other forms of communication and community, is what makes technology usage expand.  People will always be on the lookout for new ways to communicate, whether it be with friends, strangers, or prospective colleagues.  The popularity of social networking sites can make ordinary phones and email less interesting to the modern consumer, increasing demand for smarter smartphones and faster Internet connections.

At the same time, privacy concerns, information overload, and innocent and criminal abuses can dampen the enthusiasm or participation for some market segments.

Below are a few examples of questions addressed in TUP related to social networking. The full TUP service enables drilling down beyond the answers to these questions to identify which other technologies, services and behaviors are disruptive and to profile which market segments are and aren’t adopting. TUP is much more than a one-dimensional market view or opinion piece; it’s a resource that can answer these and other key questions.

  • Which social networking sites are used most frequently by which segments?
  • What is the impact on privacy concerns in use of social networking?
  • How do ad volumes affect usage?
  • Is social networking only for certain age groups? How different are usage patterns by age?
  • How social-network active are the various tiers of gamers?
  • Who is videoconferencing, and using which platform?
  • Entertainment primacy – what is the center of the user’s home entertainment world? Is it one device or many? Which devices and services, and among which segments?
  • Is email being replaced by alternatives such as social networking, texting, or IM?
  • Which market segments are dating online? What else do they frequently do online?
  • What about the anti-social – those that aren’t in an online social network? Who are they?
  • Which social networking sites dominate? How does this vary by country and demographic group?
  • How much have PC users integrated PCs into their personal lives?
  • How has the division of work vs. personal use of technology products continued to blur?
  • What is the mix of communication products and services – landline, wireless, email, IM, etc. – by segment?
  • iPhone users – who are they really? How do they compare with Android, Windows and Blackberry users?
  • How many screens do people view? Which market segments view more screens than other segments?
  • Are PC users primarily accessing the Internet at home, in the workplace, using friends or neighbor’s computers, or in public places such as libraries or cybercafés? Which users use other’s PCs and which have many to choose from? Are smartphones or netbooks changing this?
  • Multitasking – who’s using lots of devices for lots of apps, few devices many apps, etc.?
  • How many online adults use dial-up to go online, and which countries stand out?
  • Which market segments are blogging? How do they compare to social networkers?
  • How much of the game-playing population is older versus younger?
  • How are users communicating, given all their communication options?
  • Do game players bring their gaming with them into the workplace? To what extent? Which market segment does this the most?
  • Age-related market adoption – which products and services are age-skewed? Which are skewed toward older rather than younger users?
  • What do users sync or “store” in the cloud? How does this differ between mobile phones and PCs? How do users share images – social networking sites or photo-specific sites? Which users are the most active?
  • Most-mobile customers – where they go and what they do
  • Is it really one to a customer? How often are PCs shared? Which market segments use more than one PC?
  • What about the unemployed? Are they more or are they less tech-focused?
  • Which smartphone OS is leading, and with which market segments?
  • How tech-sophisticated are game-players, within key gaming segments?
  • Which activities are different for dial-up than broadband? What’s driving bandwidth needs?
  • Who’s busiest – desktop users or notebook users? How do their profiles differ?
  • How central is game-playing to the general population? How about within certain key market segments?
  • How many seniors are online? How is their behavior different than younger online users?
  • To what extent does game-playing drive online usage specifically and tech usage overall?
  • Who is buying the highest-end PCs? Are there brand differences? What else do users buy and what else do they use?
  • Which segments are utilizing the cloud? For which activities?
  • What do most people do with their mobile phone as compared to their PC? Which align with which platforms?
  • Which segments have recently paid for a downloaded mobile phone app?
  • How important is privacy when getting rid of old computers?
  • Which tech buyers focus more on retail than shopping online and vice versa?
  • How many and which segments are watching and renting movies on which platforms?
  • How are smartphones challenging mobile PCs? Which market segments are coalescing around which platforms?
  • Primacy – what is the center of the user’s world? Their home PC, work PC, mobile phone? Is it one device or many?
  • Special printer paper? Who uses it and what for? Is it only photos, or something else?
  • Online shoppers – are they everyone, or unique?
  • How are users incorporating digital images, through the use of digital cameras, scanners, downloading images, as well as how are they producing output?
  • What are consumers planning to buy? (in consumer electronics, connected home, computers, Internet, etc.)
  • Tech adoption cycles may not be as fast as the tech-focused think. How many and which users still use film cameras?
  • How have PC/Online & Mobile Phone activities changed? How might this affect apps?
  • What is the tech-owning profile of active gamers? High-bandwidth or dial-up? Many consumer electronics entertainment products or focused on gaming? Many computers or few? How does this vary by segment?
  • Do users find their PCs to be more useful or less useful? Which users are the most practically-oriented?
  • How do online shopping activities differ between Hewlett Packard, Apple and Dell customers?
  • Who is using mobile payments?
  • Which industry groups have varied levels of adoption?
  • Netbooks – how soon and with which market segments?
  • When do you grow up and give up on your Apple? When do get one again, if you do?
  • How do the market segments of mobile phone platforms vary?
  • What other activities are just outside the box for gamers? Online dating? Social Networking? Music? Movies? Entertainment in general?
  • Which market segments are renting movies? Are they renting DVDs at a retailer, by mail, or at a kiosk? Do they watch them online?

If solid answers to any of these questions would help your work in creating the future, please contact MetaFacts.

MetaFacts, Inc. helps technology marketers find and measure their best and future customers.

Current subscribers of Technology User Profile may obtain this information directly from MetaFacts, as well as additional customized drilling down into the full dataset.

For more information on the results delivered in TUP and about how to subscribe, please contact MetaFacts.

The above questions are answered with the TUP 2010 edition, and even more questions are answered in the TUP 2011 edition.

Leave a comment

Filed under Consumer research, Market Research, Market Segmentation, MetaFAQs, Statistics, Tech Market, Trends, TUP 2009, TUP 2010

How Apple computers are used distinctly from Windows PCs

Apple Home PC users are simply more active than Windows Home PC users. They use their computers for a wider range of activities – 21.1 – than Windows Home PC users – at 17.5 activities.

Also, Apple Home PCs are used differently than Windows Home PCs. Apples are more often used for graphics & imaging, personal, and communication activities, with more than 25% more activities in each category. Apple users simply find a wider range of uses for their computers than Windows users.

Number of Activities by Type - Apple Profile Report 2008

Number of Activities by Type - Apple Profile Report 2008

   

When it comes to the everyday activities for a Home PC, there is little difference between Apple and Windows PCs. The top 10 activities on Apples are the same as the top 10 for Windows PCs, although the order is slightly different.  

 

Among the top 20 activities for Apple Home PCs, only three are unique to Apple – not in the top 20 for Windows Home PCs:

  •  #14 – Download music or MP3s
  •  #16 – Use a community/social networking group (e.g. Facebook, LinkedIn, Ryze)
  •  #17 – Read online publications (e.g. ezines, blogs)

There are 11 activities which stand out as uniquely Apple, reaching a much higher proportion of its base. Some of these activities are not widespread, so might be leading-edge if they gain popularity among Windows users, or may simply reflect Apple’s unique users.

 

For example, creating web pages is a function of Apple’s software as well as its audience. One-fourth (25%) of Apple Home PCs are used to create web pages, compared with one in nine (11%) Windows Home PCs. Apple simply makes it easy and smooth to create well-accepted web sites, both with bundled software such as iLife, as well as commercially available software and a tightly supportive ecosystem. Also, Apple users are more often in the creative class, with occupations and interests that are more outer-directed and proactive than typical Windows users.

 

Uniquely Strong Activities for Apple Home PCs - Apple Profile Report 2008

Uniquely Strong Activities for Apple Home PCs - Apple Profile Report 2008

There is not a large difference in the number of hours that Apple users use their Home PCs than Windows Home PCs. On average, Apple Home PCs are used 18.1 hours per week, slightly less than the 18.5 hour average for Windows Home PCs. Even for the 3rd Home PC, the usage pattern is similar: with Apples being used 10.9 hours per week compared with Windows Home PCs at 9.9 hours per week.

Apple Home PC households have a slightly less utilitarian outlook than non-Apple households. Two-thirds (67%) of Apple households say they find their computer more useful than a year ago. A slightly higher share – 71% – of non-Apple households says the same.

###

This information is released from the Apple Profile Report, a Technology User Profile solution from MetaFacts. It is based on recent survey-based research, reporting directly from a representative sample of actual users. The Apple Profile Report is available for immediate purchase through the online store at the MetaFacts website – MetaFacts.com

Other findings in the Apple Profile Report include:

  • The life of the Apple computer, longer or shorter?
  • How Apple computers are used distinctly from Windows PCs
  • Apple’s retail footprint – success and failure
  • Apple users concentrated in few occupations
  • Apple as the second or third computer; this camel’s nose is sniffing around the tent’s edge
  • Why a cybercafé survey might fool you
  • Just how “different” and elite are Apple customers – socioeconomically, behaviorally, and attitudinally?
  • Apple loyalty – still faithful?
  • The halo effect – has the iPod changed Apple’s PC business?
  • Just how more creative are Apple’s users than the Windows crowd?
  • Apple’s most-connected – broadband households
  • Apple & the future digital home?
  • Apple’s future – who is Apple attracting?

MetaFacts releases ongoing research on the market shifts and profiles for Windows Vista, Mobile PCs, Workplace PCs, Home PCs, Broadband, Digital Imaging, and many other technology industry topics. These Profile Reports are in a series on specific topics utilizing the Technology User Profile Annual Edition study, which reveals the changing patterns of technology adoption and use in American households and businesses. Interested technology professionals can sign up at http://www.metafacts.com for complimentary TUPdates, periodic snapshots of technology markets.

About MetaFacts

MetaFacts, Inc. is a national market research firm focusing exclusively on the technology industries. MetaFacts’ Technology User Profile survey is the longest-running, large-scale comprehensive study of its kind, conducted continuously since 1983, the year before Apple released the Apple Macintosh. The detailed results are widely recognized as a primary marketing resource for Fortune 1000 companies providing consumer-oriented technology products and services, such as PCs, printers, peripherals, mobile computing, and related services and products. For more information, contact MetaFacts at 1-760-635-4300 or www.metafacts.com

Leave a comment

Filed under Apple Profile Report, Consumer research, Market Research, TUP 2008