Tag Archives: Connected home
All online poker bets are off except among the diehards in these states – a MetaFacts TUPdate
A MetaFacts TUPdate by Dan Ness, Principal Analyst Market demand for online gambling continues strongly among some players, despite efforts by the U.S. Federal Government to limit it, including the recent closures of several key online poker sites. While states … Continue reading →
Filed under Consumer research, Households, Market Research, Statistics, TUP 2010, TUPdate
Tagged as Activities, Atlantic City, Betting, Caesars, California, Casinos, Connected home, Consumer behavior, Demographics, Gambling, Gaming, Home PCs, Illinois, iMEGA, Indian Casinos, Internet poker, Las Vegas, Legislation, Nevada, New Jersey, New York, Online activities, Online betting, Online cards, Online poker, Penetration, PPA, Sociodemographics, Taxes, Trends
Amazon Cloud Drive may rain on Apple while lightening load for consumers
Today, Amazon announced the Amazon Cloud Drive and Amazon Cloud Player for Web. This game-changing move will likely bring a boost to the decades-old online file storage services. It may even have the effect of reining in music listeners who may have strayed, … Continue reading →
Filed under Consumer research, Market Research, TUP 2010, TUPdate
Tagged as Amazon, Amazon Cloud Drive, Android, Apple, Apple iDrive, Bandwidth, Bandwidth drivers, Calendar, Cloud, Cloud-based Storage, Collaboration, Connected home, Consumer behavior, Contacts, Data Cap, Demographics, Digital imaging, DRM, email, File/Folder Synchronization, Hewlett Packard, HP, iDisk, iDrive, iPhone, iPod, Market Adoption, Microsoft, MobileMe, Mobility, MP3, MP3 Player, Music, Online activities, Online backup, Piracy, Privacy, RIAA, Sharing, Smartphone, Snapfish, Social Networking, Spectrum, Zune
Internet – solid market research from MetaFacts Technology User Profile
How many and which segments are watching and renting movies on which platforms?
How many online adults use dial-up to go online, and which countries stand out?
How does PC and online usage vary cross segments such as workplace company size or industry?
Which activities are different for dial-up than broadband? What’s driving bandwidth needs?
What is the mix of communication products and services – landline, wireless, email, IM, etc. – by segment?
Who is videoconferencing, and using which platform?
What are the overall future trends for the Internet?
Which segments are keeping their files, calendars, or other information synchronized or backed up online?
How have PC/Online & Mobile Phone activities changed? How might this affect apps?
iPhone users – who are they really? How do they compare with Droid and blackberry users?
To what extent does game-playing drive online usage specifically and tech usage overall?
Are PC users primarily accessing the Internet at home, in the workplace, using friends or neighbor’s computers, or in public places such as libraries or cybercafés? Which users use other’s PCs and which have many to choose from? Are smartphones or netbooks changing this?
Netbooks – how soon and with which market segments?
Is email dying because of ads? Being replaced by alternatives such as social networking, texting, or IM?
Which industry groups have varied levels of adoption?
Most-mobile customers – where they go and what they do
Who is using mobile payments?
Who’s busiest – desktop users or notebook users? How do their profiles differ?
What is the impact on privacy in use of social networking?
How much have PC users integrated PCs into their personal lives?
What about the unemployed? Are they more or are they less tech-focused?
What makes a smartphone a smartphone in the consumer’s eyes? How does usage compare to basic mobile phones? What are the user segments?
What do most people do with their mobile phone as compared to their PC? Which align with which platforms?
What do users sync or “store” in the cloud? How does this differ between mobile phones and PCs? How do users share images – social networking sites or photo-specific sites? Which users are the most active?
Which market segments are dating online? What else do they frequently do online?
How do ad volumes affect usage?
How are smartphones challenging mobile PCs? Which market segments are coalescing around which platforms?
Is social networking only for certain age groups?
How are users communicating, given all their communication options?
What is the tech-owning profile of active gamers? High-bandwidth or dial-up? Many consumer electronics entertainment products or focused on gaming? Many computers or few? How does this vary by segment?
Which segments have recently paid for a downloaded mobile phone app?
Do PC users behave differently as they gain more experience? Are Newbies or Vets mostly focusing on certain activities versus a broad mixture?
Age-related market adoption – which products and services are age-skewed? Which are skewed toward older rather than younger users?
Multitasking – who’s using lots of devices for lots of apps, few devices many apps, etc.?
Which market segments are blogging? How do they compare to social networkers?
Netbooks – are they replacing notebooks? Stalling smartphones? Withering?
What other activities are just outside the box for gamers? Online dating? Social Networking? Music? Movies? Entertainment in general?
Which segments are using which devices & carriers? For which activities?
Which segments are the most music-intensive? What is the overlap of music-centered products and services by segment?
Who is buying the highest-end PCs? Are there brand differences? What else do users buy and what else do they use?
How prominent is printing images from mobile phones?
Tracfone for oldsters? Who has the oldest segment by carrier by country?
How many people use calendars on their PC, their mobile phone, or both? Which types of people are these?
Entertainment primacy – what is the center of the user’s home entertainment world? Is it one device or many? Which devices and services, and among which segments?
Which segments are utilizing cloud computing? For which activities?
Which tech buyers focus more on retail than shopping online and vice versa?
Primacy – what is the center of the user’s world? Their home PC, work PC, mobile phone? Is it one device or many?
How much of the game-playing population is older versus younger?
How social-network active are the various tiers of gamers?
In reality, how deeply has the Apple iPod penetrated the market, and into which market segments?
What types and combinations of consumer electronics are homes using and planning to use?
How are users incorporating digital images, through the use of digital cameras, scanners, downloading images, as well as how are they producing output?
How has the division of work vs. personal use of technology products continued to blur?
Which market segments are renting movies? Are they renting DVDs at a retailer, by mail, or at a kiosk? Do they watch them online?
Which types of software (packages and SaaS) are used and intended for near-term use? (apps, appstore)
Special printer paper? Who uses it and what for? Is it only photos, or something else?
Which web portals are used most frequently?
What are consumers planning to buy? (in consumer electronics, connected home, computers, Internet, etc.)
Online shoppers – are they everyone, or unique?
How do online shopping activities differ between Hewlett Packard, Apple and Dell customers?
What about the anti-social – those that aren’t in an online social network? Who are they?
How does the life and lifespan of a PC vary by form factor? Does it vary by brand? By user segment?
How many seniors are online? How is their behavior different than younger online users?
Tech adoption cycles may not be as fast as the tech-focused think. How many and which users still use film cameras?
Is the smartphone killing PC shopping?
Is it really one to a customer? How often are PCs shared? Which market segments use more than one PC?
Which social networking sites are used most frequently by which segments?
Do users find their PCs to be more useful or less useful? Which users are the most practically-oriented?
Who are the people who shop for technology products on the web, but purchase at a local retail outlet?
Which smartphone OS is leading, and with which market segments?
How tech-sophisticated are game-players, within key gaming segments?
Do game players bring their gaming with them into the workplace? To what extent? Which market segment does this the most?
Who are the true early adopters and laggards? How does this vary by actual usage of specific products and technologies?
How rich is the user’s printing experience? Do they use only one printer or more than one? For multi-printer users, which ones do they use? Who are the most-active printer users?
How do countries vary in demand opportunities for tech products and services?
How do the market segments of mobile phone platforms vary?
How tech-experienced are game-players?
How many screens do people view? Which market segments view more screens than other segments?
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Filed under Consumer research, Market Research, Market Segmentation, MetaFAQs, Statistics, Tech Market, Trends, TUP 2009, TUP 2010
Tagged as 3G, 4G, Activities, Answers, Apple, Apps, AT&T, Blockbuster, Cable, Comcast, Connected home, Consumer behavior, Consumer electronics, CTIA, Cybercafe, Data Cap, Demographics, Digital Entertainment, Entertainment, Facebook, Fun, Games, GPS, Home entertainment, HULU, Installed Base, iPod, ISP, Laptop, Market segmentation, MetaFAQs, Mobile Phone, Mobility, Moblie, Music, Music-intensive, MySpace, Netbook, Netflix, Newslist, Old, Online activities, Online dating, Orkut, PPV, Redbox, Satellite, Segmentation, Smartphone, Social Networking, Sociodemographics, Tablet, Tech-Experienced, Technology adoption, Television, TV, Unemployed, WiMax, Young
Gaming with PCs, Consoles, and Handhelds — solid market research from MetaFacts Technology User Profile
Extensive information about gaming is available in TUP – Technology User Profile. It’s so easy when you know the rules – so goes Queen’s 1980 power ballad. These days the rules may be changing all the time, with gamers able to … Continue reading →
Filed under Consumer research, Market Research, MetaFAQs, TUP 2009, TUP 2010
Tagged as Activities, Answers, Apps, Cable, Connected home, Consumer behavior, Consumer electronics, Demographics, Digital Entertainment, Entertainment, Facebook, Fun, Games, Gaming, Home entertainment, HULU, iPad, iPod, Kinect, MetaFAQs, Microsoft, Mobile Phone, Music, Music-intensive, MySpace, Netflix, Newslist, Nintendo, Old, Online activities, Online dating, PlayStation, Redbox, Satellite, Segmentation, Smartphone, Social Networking, Sociodemographics, Sony, Tech-Experienced, Technology adoption, Television, TV, Unemployed, Wii, Xbox, Young
Music – solid market research from MetaFacts Technology User Profile
Extensive information about digital music and which people do and don’t use it is available in TUP – Technology User Profile. Victor Hugo said many years ago: “Music expresses that which cannot be put into words and that which cannot remain silent.” Technology … Continue reading →
Filed under Consumer research, Market Research, MetaFAQs, Mobile Phones, Technology, TUP 2009
Tagged as Activities Consumer behavior, Amazon, Amazon Cloud Drive, Apple, Bose, Connected home, Consumer electronics, Demographics, Digital Entertainment, Entertainment, Installed Base, iPhone, iPod, iTouch, Laptop, Market Adoption, Market segmentation, MetaFAQs, Mobile, Mobility, MP3, Music, Music-intensive, Netbook, Newslist, Pandora, Plantronics, Privacy, Smartphones, Sociodemographics, Speakers, Spotify, Tablet, Technology adoption, Zune